I’ve seen many people on this forum use both terms when talking about the same thing, and as someone coming from Blender UV shell isn’t really a term that appears there.
I mean, if you've effectively communicated an intent i.e. describing a particular workflow or method of doing things...
Personally as a hard surface modeler, I'd occasionally flip between using 'control and support loop' when offering modeling advice which the former mostly comes from working with ADSK apps a fair while ago, as opposed to nowadays FOSS programs.
I mean, if you've effectively communicated an intent i.e. describing a particular workflow or method of doing things...
Personally as a hard surface modeler, I'd occasionally flip between using 'control and support loop' when offering modeling advice which the former mostly comes from working with ADSK apps a fair while ago, as opposed to nowadays FOSS programs.
I'm asking because I'm writing a documentation and want to stay consistent and professional.
"I'm asking because I'm writing a documentation and want to stay consistent and professional."
Well these days in that context, people would still recogniseeither expressionbut if I was to choose when documenting a specific process, then it'll be UVShell.
in maya it is called a shell not sure if any 3d software actually uses the term island?
i think most 3d artist understand island / shell as a synonym, but if writing documentation it may be best to use same terminology used by specific software if the documentation is related to one. Otherwise you can mention all the possible synonyms user may encounter but then declare which one you will use throughout the rest of the document.
technically the correct name is probably component - given that a shell is a subgraph where all vertices are connected either directly or indirectly via another vertex
personally, I just use whatever term the DCC I'm working in at the time uses.
Replies
I’ve seen many people on this forum use both terms when talking about the same thing, and as someone coming from Blender UV shell isn’t really a term that appears there.
I'm asking because I'm writing a documentation and want to stay consistent and professional.
not sure if any 3d software actually uses the term island?
i think most 3d artist understand island / shell as a synonym, but if writing documentation it may be best to use same terminology used by specific software if the documentation is related to one. Otherwise you can mention all the possible synonyms user may encounter but then declare which one you will use throughout the rest of the document.
personally, I just use whatever term the DCC I'm working in at the time uses.
In Maya it's "shell".
In Blender it's "Island".
or UV space - where it's either V or W if you're in something that handles UVs in 3d space
Besides UV "islands" and "shells", they are also sometimes called "clusters".
Cluster is just innaccurate - it doesn't imply connectivity which is a defining characteristic of a component/island/shell/hull/element