I’m having an issue where at a certain distance, the seams from my texture appear on my character. I have an 8 pixel padding around my UV shells. I stumbled upon an artist’s workflow breakdown a while ago that showed a script (I think in Photoshop) that would blend colors between UV shell to UV shell to relieve this problem. I haven't been able to find it. Does anyone know of that script or another method that would solve this problem?
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I guess that's what you looking for?