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Texture Seams Shown at a Distance - Script to Blend Between UV Shells?

B_Ran_Don
polycounter lvl 3
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B_Ran_Don polycounter lvl 3
I’m having an issue where at a certain distance, the seams from my texture appear on my character. I have an 8 pixel padding around my UV shells. I stumbled upon an artist’s workflow breakdown a while ago that showed a script (I think in Photoshop) that would blend colors between UV shell to UV shell to relieve this problem. I haven't been able to find it. Does anyone know of that script or another method that would solve this problem?

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