Hey all, I've encountered this problem in other versions of max but I seem to get it all the time in 2010. The verts either become huge or shrink down to a pixel. It's annoying the hell out of me. Resetting Max brings them back to normal so I'm thinking it's a shortcut. Does anyone know how to toggle the verts back? Cheers
Has anybody had success shrink wrapping something like a base head mesh to their high poly sculpt? I imagine a lot of tweaking points would be involved, but maybe that would still save a lot of time?
I'm trying to shrink pencils down to about avatar size. This works fine on simple stuff But a loose too much detail on bigger stuff and you can forget about fine detail. Anyone go any tips on this. Another thing I wondered was if there was a way to convert line art into vector graphics?
Hi. Lets say i have modelled antennas of the insect and i want to make them thinner or thicker. In Blender for this i can simply hit Alt+S and it will proportionally scale them inside or outside (depending how i drag the mouse) without changing actual size of the antennas (so just the shape will be proportionally shrinked…
My gro/shrink selection stopped workin in maya all of the sudden.. It doesnt matter if im in face, vert or edge mode or wether i try to access the tool with the shortcut keyes <> or form the edit polygons menu. Also when tryin to use it from the edit polygons menu nothin shows up in the script editor.. Its like i never…
I searched the forums, and I didnt find anything on this subject: I have two character meshes - one is a slim character, and the other is a bulky character. I'm wondering if there is a way to take the slim character mesh and shrink wrap him around the bulky character. What I'm trying to do is find a quick way of deforming…
Hey all I am trying to retopologizing some hard surfaces in max, when apply the turbosmooth after worth its Shrink or rather relax out the models shapes. is there any method script where I can move all the vertex in the exact opposite direction off of what turbosmooth do. so the original vertex well stay in their…
Hello, I used maya and there was a feature - that you can shrink warp a plane (or whatever) on a surface and get it relief. How can I do it in Max? I googled like an hour and found only some solutions using single vertices from graphite tools (but I have like a thousand) or some solutions based on UV and textools, but I…
I'm looking into being able to hotkey grow and shrink selection for UVWs soft selection, but I can't find the command name in the hotkey editor. Maxscript Listener is not picking it up either. Any suggestions to find this command? Thanks