Hey all
I am trying to retopologizing some hard surfaces in max, when apply the turbosmooth after worth its Shrink or rather relax out the models shapes.
is there any method script where I can move all the vertex in the exact opposite direction off of what turbosmooth do.
so the original vertex well stay in their original possession after Turbosmoothing is added.
I will be very grateful for any solution/ideas.
Replies
If you need just sub-divisions you can do that in the edit poly modifier using Tessellate and it wont relax.
turbosmooth moves also vertex in concave direction.
thanks for all your suggestions. I try with an explanatory screendump
but I hoped, that there was someone who had made a script, ther was able to do it.
without knowing anything about scripting, can not be so difficult to measure how much a vertex moves, and then move it in the opposite direction ?
it would be a great tool. true ?
Is the end result you're looking for to make the verts of the subdivided surface lie on the surface of the mesh you're tracing?
If so, it's not exactly what you're looking for, but you could try the Max_Retopo script. It's different from the PB/Graphite retopo tools, because it projects the new vertex positions from all around instead of in screen space, so that, for example, if you had a cylinder and wanted to conform it to an arm shape, you could select the loops and have it move them to the surface, rather than having to spin around it vert by vert. So what this means for you is that you could have it snap the resulting TurboSmoothed mesh itself to the surface of the other mesh, and they'd line up.
wonder why that there is a way to do what I want to automatically, it seems strait forward to do