Hey, I just finished rigging and skinning my humanoid character in 3ds Max 2014 and it seems there's no way to attach geometry and yet preserve the envelopes? I've tried saving and loading envelopes and so on but I guess attaching geometry, even if it's entirely separate elements and not part of the same mesh, messes up…
Hi everybody! I already read many posts on this topic, that there is no perfect number for texture sets about game characters, but I feel like I'm abusing it too much.My aim was to have 2 4k sets, which is what I tried at first, but i was losing too much detail from the sculpting. After several tests I endend up with 12 2k…
Microsoft Explains Why it Isn’t Releasing Xbox One Sales Numbers Anymore - http://variety.com/2018/gaming/news/xbox-one-sales-1202796674/ Got to say am looking really looking forward to this years E3 and seeing what Microsoft has been up to this year as last year they said "Microsoft will open lots of new game studios or…
The closest thing to blenders snapping, would probably be found in Maya or Modo, Max's snaps are FOOKED when it comes to this kind of thing. You can set max to 0 decimals (Main menu > Customize > General tab > Spinners > Precision:0) but it's still moving 99.891 it just shows you 100. If you set it back to precision:3…
i'm hoping for some pointers that might help me develop a pipeline for creating a large number of buildings for a turn based strategy game. We're talking 80+ unique WW2 buildings from across Europe. So imagine cottages, town houses, factories, etc. with 3 states that show increasing levels of destruction at a poly and…