Hi Polycount, Do material ID's work in marmoset 2? I have a model that has various material types such as metal, rubber and carbon fibre and I was wondering what the best method of material application would be. Is there anyway that I could apply various instances of the master material to each of the material types as…
Toolbag v4.06 (4064)Win10laptop Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz 2.30 GHzRam: 8.00 GB64-bit operating system, x64-based processor Hi! Trying to paint opaque albedo over a toolbag material. Placing the paint layer under the material layer knox out the paint layer and when the material layer mode is multiply paint…
Just want to double confirm this: There are currently no way to reload material in SP right? I can choose to import an updated material as a separate material, but not update the original material when SP is open, correct? Even replacing the original sbsar file and re-apply material won't cause SP to reload AFAIK. Only…
Hi everyone, Our level designers/artists have a problem with painting materials on terrain. The material seems to blend reasonably on the edges but where the full material should be displayed everything appears black. Even though the material in the material editor seems to be setup properly (the snow material is working…
I thought this bug was fixed but still getting it. Im using version 1.8. When I try to load a smart material and then select custom material it loads into another material. I know this was an earlier bug but it seems to be back. Regards.
Does anyone know how to automate texture importing and material creation ?, like is there a script for it, wish I knew some coding. For example the objects in the scene are named like: Jeep_Engine Jeep_Tires Auto material script creates for all objects (Mat-"object's name"): Mat-Jeep_Engine Mat-Jeep_Tires And substance…
Were having a problem when we try to rename a material and having the material stay associated with the object. For example, I rename the characters material to JimBob_D_Material. The material works on my version. I copy the fbx (and meta), the material (and meta), and the texture (and meta). Another person replaces his…
Maybe material selection could've helped more here? the materials look very similar except for the pieces that are obviously more reflective, but personally i thought the yellower pieces (especially the large front piece) seemed more smoother surface wise and a different material. I think my only other thing would be maybe…