I used to model in CAD softwares (Rhino&fusion360) and I'm new to learn poly modeling . I 've noticed that there is a workflow that uses dynamesh the cad model to high poly model then bake it to the low poly model. But how do you guys make the low poly based on a high poly model?(especially hardsurface stuff like guns or…
Hi guys I cant find any examples of well known "dynamesh+polish (from "Deform" section)" pipeline maded with ZBrush Core. It looks like Dynamesh are the sme as in regular ZBrush, and "Deform" section are lask of, at least, "polish by groups" feature, but still have "polish". Also i cant find any info about "Polygroups"…
Hi. My name is Martin and I'm a 3D hardsurface general artist. I'm looking for some freelance job. I have 3 years of profesional experience in both PC and Mobile projects. I prefeer working on a a per model basis. Skill set: - Low Poly modeling - High Poly modeling - Standard / PBR texturing - UV mapping - Mesh…
Hey, polycounters ! This tutorial is about HardSurface Modeling in Blender 2.8. I'll explain to you my process and the tools I use showing the entire modeling of the Sci-Fi Gun almost 2 hours of work. I also share some free plugin and tricks for making a hole, smooth transition...This tutorial is recommended for a…
HEllo , I am making a spaceship for a contest with the goal of learning this high poly hardsurface techniques I am not knowing much , so I am having a hard time for making two things mostly :smile: 1 Avoid triangles and use with efficience the crease set + opensubdiv. I am using 3dsmax 2017. Well the first is self…
Hello, my name is Mike and i'm an 3d artist looking to develop a nice looking props/weapons/cars/robots - any hardsurface stuff for your game. Willing to discuss any freelance job. Software experience: Autodesk 3d studio Max Autodesk Maya Adobe Photoshop Zbrush Substance Painter Keyshot V-ray Corona Renderer…
Hi Artists, As the year started I thought to take up another challenge and start learning moi 3D as I find it very handy and useful for hardsurfaces so I started with something simple as below. But to put it into my portfolio I would like to know how to present it better as I am not satisfied with what I got and am not…
Hello. Im 3d artist with very wide range of skills. Im looking for distant job at full time. Working with games more than 5 years. Worked with mobile, web and pc games. Familiar with teamwork in international distant team. I like to wark in stylised non-realistic style. Can do models by your concept-arts My skills:…
For the last couple of days I´ve been modeling a shotgun (S.P.A.S. 12, yes that one) with almost 100% old-school Sub-D approach and some quadchamfer and TS here and there with the intent of baking a normal map. Thats the way I know how to model; pure Sub-D, but Ive seen some people praising the Quadchamfer + TS method as…
Hello ! My name is Robert, I am a 3d artist from Romania and have worked on the following projects as a Contract 3d artist: CoD Black Ops 3 - weapon artist ( Gorgon and Rsa Interdiction + attachments) @ Art Bully Production CoD Infinite Warfare - weapons artist @ Ryzin Art Insurgency Sandstorm - vehicle artist @ Ryzin Art…