Hello everyone! I'm working with Transformation2D node and having a problem with Offset function. It's controlled by float2(transform offset) and it works, however, when I use rotation within the same Transformation2D node my axes rotate as well and my offset point goes different direction than shape. I need to implement…
I forgot That I needed to add my functions substance to the link. I made a custom clamp function that used in the transform2doffset node which is why the patternoffset variable didn't work. https://dl.dropboxusercontent.com/u/9194933/Substances/Functions.sbs
Ive recently bought myself a HP Touchpad wireless keyboard as its perfectly suited to be sat on top of my cintiq when I need to type. Unfortunately I did not realize it has no 'Alt' button, just an 'Alt Gr' to the right of the Space bar. Is there anyway to remap Marmosets 'Alt' function as a default for moving and panning…
I've been using Headus 2.06 and the R hot key would relax verts in uv mode kind of like a brush. Now I'm using 2.08 and R is used for straightening out square and rectangle shapes perfectly straight. I cant seem to find the old relax function in the user guide. Is it gone or have I just missed something?
I'm using version 9505 of UDK (which I think is May 2012) and I can't seem to find out how to create comments around my functions in the material editor. Some tutorials say you just press "C" and some say you right click> new comment but neither seem to work for me. Was this feature removed or am I just challenged right…
Hey guys, was wondering whether it's possible to create a function which converts a normal map into an ambient occlusion map? If so, how would I go about doing something like this? Cheers!
I realise this is an art-centric website but I am posting this here in the hopes that you or someone you know is a good fit for this position. Employment type: Full-time Experience: Mid-Senior level Job function: Design Job description Frictional Games, the creators of Amnesia, SOMA and Penumbra, are looking for a gameplay…
Hey guys, I'm trying to make a panner material function that will let me control each one of the speed parameters with a scalar parameter. I gave it a try and I've no idea why it's not working, could someone take a look and give a hand?
This should be a quick fix for someone here, I've flicked every toggle on and off looking to sort this! I got round to using 'light functions' and getting this stained glass window in place. I create a small test scene along with a quick piccy from CG tectures. At first it was all crazy tiled but I fixed that in the…