Note: You see I have my scalar parameters inside the function instead of having input nodes. This is no different. They'll still be exposed to your material instance and it's a bit cleaner in your master material this way.
Thanks, both of you. @Obscura, I'll sure be checking your thread, I just got into messing around with this sort of stuff and can see a lot of helpful material in your posts.
The one that I published yesterday is exactly for parameterizing different UV stuff like panners, rotators etc. This is why I thought it might be useful for you.
The easiest way to do this is to simply create two parameters for X and Y and then append them together and plug the result into the Speed pin of a Panner node.
Make sure your X parameter goes into A and Y parameter goes into B, otherwise they'll be inverted.
Replies
Note: You see I have my scalar parameters inside the function instead of having input nodes. This is no different. They'll still be exposed to your material instance and it's a bit cleaner in your master material this way.
just published this yesterday.
@Obscura, I'll sure be checking your thread, I just got into messing around with this sort of stuff and can see a lot of helpful material in your posts.
Make sure your X parameter goes into A and Y parameter goes into B, otherwise they'll be inverted.