Is it the case that in the majority of games the AO map is combined with the diffuse? It seems to create a similar effects when combined with the diffuse and it of course uses a lot of resource to dedicate the AO to it's own texture. I seem to be seeing a lot of other artists texture work that indicates it's combined with…
If the diffuse is calculated as a phong or lambertisn term (like it probably is) then diffuse power should have the same effect on model lighting as spec power does on specular lighting. Ie make it More directional and less diffused. Just slap a constant medium grey into the diffuse slot, then put a scalar into the diff…
Something I forgot was that if you have a texture slotted in diffuse in Maya, it also sets the diffuse channel to black (which gets written to the mtl file). I don't know Vue, but some other programs I've used have two slots for diffuse: a texture slot and a diffuse tint slot. So it could just be that?
If you have vertex color on your highpoly model, and you want to bake it to a diffuse map, you can make a material for the HP with a Vertex Color Map in the diffuse channel, and this will then bake into your Diffuse element in RTT.
Hey to all, I was wondering if anyone had a good naming convention or terminology system I could use to name the ARGB channels in my Gloss map (and use them as Masks if desired) for artist friendly reasons. To give an example of what I mean: +Diffuse+ =Enable Diffuse Roughness (Oren-Nayar)? (User defines if they will use…
Hi all, please can anyone advice me how to transfer color of diffuse map to vertex colors? Tryed this: http://www.polycount.com/forum/showthread.php?t=70981&highlight=diffuse+vertex+color not working for me. Is there any script for this? I must use old tech... :) Thank you.
My first thought would be to darken the diffuse color way down, but I don't have experience with this particular use case to know if it'll do what you want.
You baked the Color(Diffuse) but you also need the Transparency(Alpha)? Select the Alpha map option but rename output file to the same name as the Diffuse map. Doing so puts the alpha into its own channel in the diffuse.