Hey people, first post here.
I am making some low poly tree texture for 3dsmax using a diffuse and an alpha.
Its a simple tree picture with alpha applied on a plane.
The problem is that in Max, the alpha works but there's a white seems that suround the edges of my diffuse; just like if my tree was glowing with a white light.
I'm quite sure there is a simple way to correct this, either in photoshop or Max, but I just cant remember how...
Any help would be much appreciated
Thx
Replies
Another thing you can do is simply paint in the background behind your image, some neutral colors, so say around leaves you paint a green that closesly matches your leaves, and brown around the branches, etc. You get white because its bleeding off to that "unused" part of your texture.
If none of that works, try flaying with your alpha settings in max, try turning on pre-multiplied alpha or whatever other settings it has.
What color is the background on the image with the alpha?
Thank you all.