For some reason, my diffuse textures look really faint in the viewport in Max 2010 (if it's set to Hardware Display with Maps). They look fine when rendered. If I set it to Standard Display with Maps, my normal map and specular don't show up, and the diffuse looks too dark. Is there any way to fix this? It makes it really hard and time consuming to texture something (in addition to Max not auto-updating maps). I'm starting to think upgrading to 2010 was a big mistake.
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Also, sorry if I'm preaching to the choir here, but if your textures are blurry in the viewport, make sure to check the Direct3D configurations "match bitmap size as close as possible" and texel and mipmap to none, so your textures look sharp, and not blurry.
I messed with those and they didn't seem to do anything. Anyways, it's irrelevant now because I'm using xoliul's shader which works fine.