if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…
Hi, Does anyone know a way to automatically select all hard edges of a mesh? If I import an .obj file from Blender with creased edges to Maya it looks like they get imported as hard edges. Now all I want to do is to convert the Hard Edges into Creased Edges. Or if anyone knows a way to directly import Creased Edges into…
EDIT: Using 2011 So normally in Maya when using the Select Edge Loop Tool it selects edge loops fine. But on border edges and trying to select a loop it selects the entire border which is extremely frustrating and annoying having to then go in and unselect all unwanted edges. Dose anyone know a way to get Maya to only…
The tooltips should give you decent clues, but I should really look at making a brief usage video for it. Mostly you're going to be using 4 buttons on the interface; The top row of 3 - soften, harden and harden by UV. The one in the bottom right - update. The top row are context sensitive, based on the selection type…
So I've laid out my uvs and split edges where I plan to have hard edges. I should have just hardened them while in the process of uv-ing. My model is currently all soft edges, is there a quick way to use the split edges from the UVs to define the hard edges on the model? I really cringe at the thought of manually selecting…
Hello :) I swear I've worked with an engine that has this capability in the past and I am hoping you folks can help me find out the name of this technique, so I can read up on it. Have you ever seen or worked with tech that could control edge softness right in the engine? So if I have a hard edge in Max on export (each…
Hello, im not new to baking so ill quickly explain what im doing. Im using Blender, in there i put hard edges on places i need them amd put a seam over thoes hard edges, I unwrap the mesh with 4px of padding and 8px of margin, i export the mesh as an fbx. to marmorset and bake the high poly to the low poly. After the bake…
Yes, everywhere there is a hard edge, you need to split the UV, and add space with edge padding. More info about issues to solve with normal mapping here FWIW http://wiki.polycount.com/wiki/Normal_Map_Modeling
Hello everyone, When baking in Marmoset Toolbag, diagonal shading artifacts appear on the surface. It seems to be a triangulation issue, but I can't fix it. I made the model in Maya and baked it in Marmoset. What I've already tried: Triangulating the mesh before export. Checking Smoothing Groups / Hard Edges (soft edges on…