Hello, im not new to baking so ill quickly explain what im doing. Im using Blender, in there i put hard edges on places i need them amd put a seam over thoes hard edges, I unwrap the mesh with 4px of padding and 8px of margin, i export the mesh as an fbx. to marmorset and bake the high poly to the low poly. After the bake i put my low poly into substance painter and import the maps. Every single time i get results like this. The edges are clearly visible even from a distance, every yt video or polycount post i look at has much softer edges than me. I seriously dont know what im doing wrong. If anyone can tell me id rrally be happy and grateful. Thank you. The image below arr my results.
Replies
Padding/margin depends on resolution.
Is there a reason you aren't baking in Substance? What's your target application? Portfolio renders in Marmoset? (Haven't used Marmoset and haven't used Substance in a while.)