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Emulating soft edges on hard-edge models? (Possible?)

polycounter lvl 20
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adam polycounter lvl 20
Hello :)

I swear I've worked with an engine that has this capability in the past and I am hoping you folks can help me find out the name of this technique, so I can read up on it.

Have you ever seen or worked with tech that could control edge softness right in the engine? So if I have a hard edge in Max on export (each face is a seperate smooth group, for instance) the engine can emulate a soft edge?

Source can do this with BSP, but I am not sure how is done and assume they just cut the BSP with additional edge loops.

So if you imagine making a simple 6 sided cube where each edge is hard, you'd be able to tell the engine to render those edges soft (as if they're rounded or beveled) and from there control how soft or hard it is.

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