Hey Polycount, I wanted to know if the muscles and everything of this guy are in the correct place before I start detailing. I based him on a light bulb (he'll get a yellow afro and a logo on his chest). He kinda has to be someone who's fascinated by comic book heroes and has trained his whole life to become such a hero.
Hey polycounters, I had the pleasure of working on the game "Jurassic World Evolution" on the Vehicle and Environment team. I thought I would share my work here. I was mainly responsible for the modeling and texturing of various vehicles and the hotel building. Enjoy! For more artwork of the game…
Sup, Polycount, long time no post! I'm gonna start sending in applications, but before I do I want your expert advice on my portfolio site. http://danielries.carbonmade.com/ Which pieces are good, and which one suck? Is there too much of something? Not enough of something else? Rip into it - hurt my feelings!
High Polycounters! I have made an update to my gameprototype Dungeon Memory, a game I have been working in between chemotherapy sessions to keep my sanity (insanity). Try it out here: http://www.successfulhero.com/UnityDM/Beta0907/Beta0907_nc.html It might be a bit buggy, as I´m not really a programmer. The prototype was…
I didn't see this posted so I thought I'd shout out that the Unearthly challenge done by pixelgoat and tor frick (http://www.pixelgoat.se/viewImage.php?id=110) was showcased in the Exhibition section of the March 09 3d World Magazine. Congrats!!! its cool to see fellow polycounters pop off the pages of the magazine.
We've put together a technical artist oriented guide to GDC for our members, I thought Polycount could find it useful as well (and despite my encouragement for it to Adam, PC isn't really doing any official or semi-official GDC presence... hopefully next year). Here's the Table of Contents, links will take you to TAO.
After lurking here for a good while, I'm finally lucky enough to be joining the good folks at Cryptic Studios tomorrow! :D I've been learning a lot here, and I'm sure I wouldn't have even had a chance at the job without the perpetually overflowing awesomeness and nearly as important penis rockets of polycount. thanks, all!
Hello fellow Polycounters. Here's a diffuse-only model I made of Sun Wukong, the monkey king for a Riot art test. This is based on their character, but I made the concept for this version. This was a little bit over two weeks. It's sitting at 7916 tris and using a 2048 diffuse map. I'd love to hear what others think of…
Greetings, Polycounters! I enjoyed producing another animation reel, the Mosin Nagant 1891! This is an original Mosin Nagant 1891, very rare to see. Stefan Engdahl deserves a round of applause for allowing me to use his sweet work, cheers! Full detail: https://www.artstation.com/artwork/1nVJrK http://vimeo.com/365305205
Hey polycounters, I was in my school library wowing at the Art of Assassin's Creed book, and was considering finally giving in and buying an "art of" book or two for inspiration because I am getting into creating my own original characters which I have found very difficult. Do you guys own any "art of.." books and/or have…