November 21st Entry: Hey all! This is my new piece that I've spent about 4 weeks on. In this process I used Autodesk: Maya, Zbrush, Substance Painter, and Unreal Engine 5 for the creation. This is one of the pieces out of the year that I actually really enjoyed making and I want to say that over my learning process. I'm…
Hi guys there are any limit of polycount of the high mesh when i am doing the baking process on substance painter? In my case i have a lot of subtools from zbrush and the amount of total points is very very high. I am thinking that it's better if i do the baking process one by one, an object at time. What do you think? :)…
Hihihi. For a long time all of my artist friends have raved about this site. I've dabbled in game art for a long time and am in the process of ramping up a personal project. Figured I'd sign up to leverage the community and get feedback for the art things that end up going into the game. I'm in the process of pulling…
@rapscallion - This is looking good, and brogress is an amazing word. You made a lot of progress even with the smaller objects! Are you going to do the chairs?
Hey
Polycount, I haven't posted on here in a while so I thought I would post this
environment I have been working on over the past few months. Instead of working
off a piece of concept art I decided to recreate a diorama I found online. I have really
enjoyed working from this diorama having lots of photos to work from,…
thepapercut -- haha I can try to do a little run down of my process if you want drogyn -- nice progress dude. Keep pushing that form! kalwdio -- welcome and nice start! I'd be careful with the placement of the teeth. Right now they look like they're coming out of his lips instead of his gums. The connection between the…
Hey everyone. I started a new Sci-Fi environment awhile back and I am posting just to get a general response from people as to my current progress. I built this to be modular so pieces can connect to each other or be re-used elsewhere to save memory. Also, because this is still WIP, I intend on fleshing out the walls,…
Bored with the classic way to study human anatomy I started this bust: a hybrid between a human and a bird. As you note, torso and arms are human, while head and hands are inspired by various bird images on the net. The greatest concern was sculpting the arms (my weaker point at the moment). Definitely improvable, at this…
Hello, Folks! I appreciate you taking the time and taking a peek at what I'm working on! I should preface before continuing with this post, this is my first project I've delved into in over 3 years. Last thing I made was some doodle in ZBrush back it 2017 (can be seen under my sketchbook topic). Kinda fell off art due to…
UPDATE 1-2-2020 JEEEZ what a wild year! A lot had happened that prevented me from working on this character further during the middle of 2019, but I was able to return to Jill at the end of the year and took her all the way to completion! Which means she is now an unofficial costume mod for Claire (her military DLC…