I've started my own small studio here in Florida and will be documenting the entire process of developing a new iOS title. I have set up a new Facebook page, a Youtube page for video tutorials on developing assets/workflow and a Wordpress blog to kind of compile all of this progress onto one blog. Please feel free to check…
Hey All. What methods does everyone use for preparing a blank slate for a new project in UE4? with regards to Post Process settings, .ini file changes or any other settings pre-setup. I used to disable Auto Exposure to remove the inconsistency of the lighting in the scene but I have come across problems with tweaking the…
Hi all, I'm new to the polycount forum - the quantity and quality of information/tutorials available here is great! Loving it! I've been working in 3D in the film industry for a few years so I know my way around 3D packages but have a few questions regarding shading and texturing and how these areas translate into games,…
Welcome to the Ni'ah development thread! Here we will be posting our progress and development through our final year creative project. Meet the team:Daniele Kofi Ellimah- VFX/Tech Artist - https://www.artstation.com/ozdani Kaiyuki Crisp - Environment/Lighting Artist - https://www.artstation.com/kaiyukicrisp1 Kayan…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
This is a really interesting concept with a lot of potential for environmental storytelling. (Broken items are abandoned then made useful again as the branches grow through them, branches continue to grow and strengthen the items as the player levels up, etc.) As far as the sculpting goes: the branches and roots that weave…
Work In Progress (WIP) An artist uploads images and text periodically as they work on a new piece of art. They ask viewers for critique: commentary on what is working well versus what needs improvement. The artist uses this feedback to improve their artwork, and post the next in-progress image. This is repeated until the…
Hi! I think the non-rat elements look a bit undefined/ un-descript and the overall creature shape is a bit too artificial. The surfaces look untextured. To help with direction when making design decisions, you could pick an existing game and make the creature fit within the world and visual style. I too would also ask what…
Hey guys, I was just wondering if there was any way in a Post Process to compute the position in 3D space of each pixel? My first thought was to take the Camera position and add to it the Camera vector multiplied by the value in the depth buffer. But I soon realized that by that stage of the rendering process the camera is…