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Post Process and world transforms

polycounter lvl 6
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Borgleader polycounter lvl 6
Hey guys,

I was just wondering if there was any way in a Post Process to compute the position in 3D space of each pixel?

My first thought was to take the Camera position and add to it the Camera vector multiplied by the value in the depth buffer. But I soon realized that by that stage of the rendering process the camera is most likely at (0,0,0) and facing -y.

Any ideas? Thanks.

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