I've started my own small studio here in Florida and will be documenting the entire process of developing a new iOS title. I have set up a new Facebook page, a Youtube page for video tutorials on developing assets/workflow and a Wordpress blog to kind of compile all of this progress onto one blog. Please feel free to check it out and follow the process.
fatBOX on FacebookfatBOX on Youtube
Replies
fatBOX on Wordpress
Also, where did the name fatBOX come from? Just curious
Btw, your studio logo kinda remind me of Abstergo Industries from Assassin's Creed world and also the color too Dropbox-ish (you also notice the Abstergo use the baby blue color too, you might want to rethink about that if possible).
Cheers.
_Revel
I gotta keep on eye on this as well.
_Revel
HAHAHA I love the long explanation ... just make your mascot a fat cat
In all seriousness, good luck with it!
- BoBo
[ame]http://www.youtube.com/watch?v=wGk3zLA_DNg[/ame]
Here is a preview of the models I added up today: (BTW Polycount will not allow me to embed all of the images here...gives an error about too many images in the post)
http://www.facebook.com/fatBOXSoftware
I added up some new free assets this morning....I thought I would share the tree models and textures with the community in here. They are generally mobile spec, but could be reduced most definitely. If you look into the assets you will see a new Pine Tree LOD set that I've put up as well. It actually consists of a LOD0 model (hero/closeup) and an LOD1 (far off on the mountain)...the LOD1 is really a side render of the LOD0 (rendered with alpha channel) and then that alpha texture applied to about 4-8 planes of geometry. It's a neat technique and I used it on some of my work on the Wii with great results. These are 4 screens of some trees, but I uploaded other assets such as a Pine Tree and a neat looking Victorian type Lamppost model/texture. I hope folks enjoy!
As always follow the link to access the models: www.facebook.com/fatBOXSoftware
Click the image to follow the link, to take a peek at the progress on the UI. It's static previs UI at the moment, but the pixel resolution and placement is accurate.
http://www.indiegogo.com/projects/328140/x/2305754
There's also good incentives for getting some cool art assets dirt cheap! More than 50% off.
Here's a sample of one:
Email me for more details at:
jamesarndt@superkartracing.com
http://www.indiegogo.com/projects/328140/x/2305754
It's very close to my heart and I need your help seeing it get there. I don't need to
meet the entire end goal to be able to make this game (using Flexible Funding Option on
Indiegogo) so I'm in a good position! I just need every bit I can muster to pay for the
plugins/software needed and audio/artwork services.
If you've contributed, please disregard this or help pass it on elsewhere on the web if
you can. Some of you have done more than I could have ever expected and for that I'm very thankful!
http://www.indiegogo.com/projects/328140/x/2305754
If you've contributed, please disregard this or help pass it on elsewhere on the web if
you can. Some of you have done more than I could have ever expected and for that I'm very thankful!
http://www.indiegogo.com/projects/328140/x/2305754