Wanted to drop a quick pipeline piece we did solving a data-bloat problem. We needed a reusable, highly deformed eye rig setup for a stylized project, but relying on geometry caching to bake out the lattice deformations was killing our data foot print. We’ve shared a quick, high-level teaser of the rig over on LinkedIn if…
I've been trying to track down the cause of this issue but have not had any luck. If I find someone with a similar issue on the Unity forums nobody seems to have found a solution for it. After my light bake, I get this pixelated edge that can be seen only at certain angles and it doesn't matter how close/far the camera is…
so i want to make a non perfect line when baking my game asset. Do i have to create those imperfection manually then bake it into a game topo to get the non-straight line? or iis there a way to achieve this when baking/texturing?
Hi! I’m an experienced Unity developer looking to form a small remote team to create and release our own commercial indie game. I have over 15 years of game-development experience, primarily as a programmer, lead developer and project lead. I’ve worked on released indie titles, high-profile mobile projects and many other…
Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
Okay, I promise this is the last update. So why starting on my next project I just had to fix this small major error. There was no atmosphere on my Earth so I fixed that. Also, did I make my model renders to sharp? I'm just curious.
Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…
📌 Project: Everphobia (Survival Horror Game in Unreal Engine 5) 🎮 Studio: Astral Arts Games 💰 Compensation: Revenue Share 🌍 Location: Remote About the Game Everphobia is a short horror game set in a dark, mysterious environment where players must survive using stealth, resourcefulness, and courage. We are looking to expand…