one thing i dont understand why so many people hated that movie, i and my mates we freaking loved it, the whole movie had this feeling of dark and cruel apeal on it i liked how batman moved like a demon in the shadows i liked how superman died for a few seconds in the space and he looked like zombie or something it showed…
Thanks, Im not too sure about the scope but I tried some stuff like making it look like the excalibur is embedded in rock or standing ontop of tomb stone to make the scene?/pose make sense like what the other guy said. I thought that adding a dead thing might make more sense, but yes im not too sure about adding another…
cool concept! I like it. are the part with the segmented lines like a fabric? It looks like it on the collar piece, but the shoulder pieces have the same line-work but they feel more like metal.
It seems like a fair exchange for me. I have friends who've gotten tons of stuff like ipods and gamecubes from things like this. Its not like its a scam or anything.
Looks like theres a shadow under her neclace.In the wireframe side view it looks like its not laying on her chest.I really like it though looks like a fun charater.
I like qubism's text and logo. I like the simpleness, the spacing, the colors and it feels like polycount. The banners just destroy it for me. It feels more like polycount the pepsi add.
Hello Im doing a scan of smaller object (orange (fruit); but it doesnt matter, could be anything and the problem happened on and off previously with various scanned models). Im doing the diffuse texture in Agisoft Metashape from the original photos that were used for point cloud, mesh etc. generation ( i dont use another…
Hi there! I am working on this piece of fan art practice/portfolio piece of Stan Winston's Pumpkinhead. I'm on the texture creation phase in Substance Painter, and wanted to get some thoughts on what I have so far, and what more it needs. I think it looks ok, but it feels like it's missing something to really take it to…
Hello! My goal is to make top-down environment assets in a pre-rendered 3D style, basically like Super Mario RPG. I can't find any other good examples, so I've also included pics of static backgrounds from PS1 games that have similar art direction, just not the top-down perspective. 16-bit games like Donkey Kong Country or…