Hello
Im doing a scan of smaller object (orange (fruit); but it doesnt matter, could be anything and the problem happened on and off previously with various scanned models). Im doing the diffuse texture in Agisoft Metashape from the original photos that were used for point cloud, mesh etc. generation ( i dont use another special, separate set of photos (adjusted) just for diffuse texture generation (as is often the case/recommended in a more proper photogrammetry workflow)).
I just use the Photoshop feature/function "Shadows/Highlights" (Image - Adjustments - Shadows/Highlights) to "somewhat" remove highlights and shadows from the Diffuse texture.
(I use indoor scanning setup on a rotating lazy susan with 2 softboxes for lighting so the lighting is "quite" (well... somewhat) even to begin with)
It usually works ok for me (for my "quality level demand"), but SOMETIMES, as happened currently the (in photoshop) adjusted texture (if applied on the 3d object (in 3ds max)) suddenly gives/shows seams among the UV unwraped islands, picture:
https://prnt.sc/PVMLKlufpM0GOriginal Diffuse texture (UNaltered in photshop in any way) doesnt have the seams:
https://prnt.sc/pMKC5ZcR6yKoI dont know... I vaguely remember that it might have happened before sometimes (maybe..?) but usually i dont see any problems... Now i do... My understanding is that the shadows/highlights function in Photoshop should work on the whole image "equally" so no "showing seams" problem should occur... Its like if your original diffuse texture doesnt show seams, and you for example, whatever... brighten, darken, add contrast, add color tint, change color balance etc. whatever you do with the texture in Photoshop, if there were no seams in the original diffuse texture, there should be NO seams visible even on the new adjusted one...? Right..? And it doesnt show AFAIK with brightening, darkening, changing color balance whatever... BUT for some reason it shows (suddenly?) with Shadows Hightlights...? Why is that?
Again i think i MIGHT have gotten this problem MAYBE before but it was NOT often, i cannot even remember it really... But suddenly it shows with the newest model i work on... ( i didnt play with photogrammetry for months really)?
Replies
Instead you need to use methods affecting all pixels the same : Levels, Brightness/Contrast, Curves, and so on.
LAB works better in canceling out light information.
thanks, but i believe this is a bit out of my "pay grade" ("knowledge level" to be precise :-) ). Any link (to a tutorial or so) that explains what you are talking about in more detail...? Thank you :-)!
I use each channel data and copy that into Layers.
Copy the contents of the LAB channels into Layers and lay them ontop of each other.
Disclaimer; this is more of an averaging of the Shadow and Light information within the A and B channels.
With additional HSL and Vibrance Adjustments it can be changed further.
EDIT; if you want to shoot images yourself, you could look into Cross Polarization.
https://youtu.be/yhjKO1a99OQ?t=21
Edit2:
https://www.pix-pro.com/blog/post/cross-polarization