Basicly i want to render something like this: I have a animated 3d model and that animation frames should be rendered in a row and the whole sheet needs to have alpha. Im too lazy to put them by hand in a row in PS, its also quite a lot of frames and animations. Is there something build in in max that does that or is there…
Hi! I've been having an issue while trying to render a textured model. I get strange looking artifacts on parts of the model during the render, i've attached an image. I'm a little lost and can't seem to find any answers on google, if anyone can shed some light on this I would greatly appreciate it, thanks!
Adding lights to the scene, setting up cameras, tweaking the render settings (Scanline, MentalRay, VRay, RenderMan ect...) and "rendering" out 2D images. It normally isn't done in games, the rendering in games happens in the engine in "realtime".
Hello, I am doing a tutorial for exporting passes from Maya to be used as game textures and I am having problems with the "camera depth" pass and "camera depth remapped" pass also. The problem is that when I check my zdepth image in Fcheck after the batch render it appears to be incredibly faded to the point that I…
Anyone know a good way of rendering the isoline type display that is an option under meshsmooth in Max 8? I want some nice renders of meshsmoothed objects with the isoline display overlayed. Only way I can see of getting the isolines out of Max is to screengrabs which isn't really suitable for what I need it for. cheers…
Hi. I was wondering how people feel about folios that have renders that came straight from software such as Maya or max. I know plenty of people use Marmoset, UDK, Cryengine, etc. I know they're fine, but is it just as acceptable to use renders out of Maya's new Directx 11 Shader or max's Xoliul shader? cheers
Intro to Digital Rendering - with Jason Scheier Now Enrolling!! Intro to Digital Rendering with Jason Scheier is an introductory course to Photoshop and digital painting understanding. Assignments and in-class demonstrations will showcase the steps and techniques to transition from tradition to digital painting medium.…
Hello everyone!! This week I’ve been working on some texture tweaks. But mainly on the render, placing the sword in a Unreal environment. In this case, a cave to give a stronger sense of a fantasy setting with a magic sword at its centre. I’ve worked on the lighting and effects on the sword to give the impression of magic…