Hi there, I was just wondering if you guys had any plans to look into the disparity between the calibrated values you're using (i'm assuming they're calibrated for blinn-phong) for glossiness when using shaders other than blinn-phong? an observation i've made is that, with metals in particular, surfaces don't look as they…
Hello, everyone! I've been playing with the Suite for 3 days and really like it. I've watched official tutorials and read the manual. I've downloaded demo projects(the helmet, the aks and the orc) and played with them and the results were amaizing(just like in the tutorials). But then I decided to try the Suite on my…
Hey hey everyone, this is my first showcase thread and I'm super nervous! So I've been working on this for ages and I'm not sure what to do now. I'm probably going to add a nice stone bridge and some more rocks. Maybe it needs a building as well? Some small plants? Character animations? UI stuff? NPC-ish characters?…
Hello again, Ok so im trying to mod this game that is on a FB engine with some of my own meshes, and also using the quixel suite for textures. Ok so while "file diving" into the assets i came across 2 maps 1st is the _t map witch i assume is a tint map that determines what kind of materials are used on the mesh kinda like…
Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
It's going to be difficult, and perhaps impossible. The current ongoing disaster of the U.S. political scene is also very biased against immigration, which is very unfortunate. But even if you ignore that, the traditional work visa process has always been biased towards direct experience in the specific work area. A degree…
Hi Quixel users and everyone else! I wonder if there are any recommendation regarding how an AO map should look like to be optimally used DDO and a workflow how to create those. Currently I'm doing the following: 1. make AO from high to low poly in Blender 2. add details to normal map with NDO 3. a) convert edited normal…
Hey Guys, So I got hopefully a small issue that can be answered or fixed when exporting my color ID and Low Poly Model to Quixel. So I have my Color ID created for my Air Control Tower applied to my low poly model in Maya as you can see in the first image and everything is separated the way I want it by use of the Color…
Feedback is greatly appreciated :] Project's listed with dates. As This topic grows larger, I'll update the first post with page #'s to mark certain projects. What I have been learning is mostly scripting, so most, if not all models and textures I TAKE NO CREDIT FOR unless I say otherwise. If that isn't allowed feel free…