Hello, everyone! I've been playing with the Suite for 3 days and really like it. I've watched official tutorials and read the manual. I've downloaded demo projects(the helmet, the aks and the orc) and played with them and the results were amaizing(just like in the tutorials). But then I decided to try the Suite on my…
Hey hey everyone, this is my first showcase thread and I'm super nervous! So I've been working on this for ages and I'm not sure what to do now. I'm probably going to add a nice stone bridge and some more rocks. Maybe it needs a building as well? Some small plants? Character animations? UI stuff? NPC-ish characters?…
Hello again, Ok so im trying to mod this game that is on a FB engine with some of my own meshes, and also using the quixel suite for textures. Ok so while "file diving" into the assets i came across 2 maps 1st is the _t map witch i assume is a tint map that determines what kind of materials are used on the mesh kinda like…
Hi Quixel users and everyone else! I wonder if there are any recommendation regarding how an AO map should look like to be optimally used DDO and a workflow how to create those. Currently I'm doing the following: 1. make AO from high to low poly in Blender 2. add details to normal map with NDO 3. a) convert edited normal…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
Hey Guys, So I got hopefully a small issue that can be answered or fixed when exporting my color ID and Low Poly Model to Quixel. So I have my Color ID created for my Air Control Tower applied to my low poly model in Maya as you can see in the first image and everything is separated the way I want it by use of the Color…
Feedback is greatly appreciated :] Project's listed with dates. As This topic grows larger, I'll update the first post with page #'s to mark certain projects. What I have been learning is mostly scripting, so most, if not all models and textures I TAKE NO CREDIT FOR unless I say otherwise. If that isn't allowed feel free…
A quick shout-out to the community. Our team from RapidPipeline now offers free access to its 3D processing tools for lecturers and students. We've always been dedicated to open source projects, and educational access, and we hope this helps you with your 3D projects. The new free educational plan includes plug-ins for…
tl;dr: how do i make dem low polies dorfs? --- Hello Polycount, I've decided to come out from the shadows and actually get something worth posting here finished. I do have some questions that i sort of need answered before I feel i can continue from where i currently am. My goal for this highpoly sculpt is to make a…
Created a base by loading an OBJ, matID map, normal map and AO and linked some materials. Result: (The color coded materials are the ones specified by me in the MatID map) A former colleague suggested it might be due to the file format and extra channels (alpha), saying I should go with PNGs instead. And so I did, but I…