Not sure where to post, but is it actually possible to ask a commission for a model work ? I mean I want a character to be a an actual 3d model with rig.
Do you use Maya or ZBrush? When modeling ornaments and pillars for a church like this photo. I'm not very good at curvilinear modeling, and I'm planning to model church ornaments and pillar crowns as practice. When modeling something like the one in this picture, do you model it all in Maya or do you create it in ZBrush…
Hi guys!, I am currently working on a couple of character models for a PC game (Fort Triumph). I'm posting here my latest progress of these characters, would be happy to hear some crits, tips or any other comments about them :) so first one is a female character, this model is going to be a basemesh for all female…
ive modeled a reception desk in 3dsmax, and ive added a uv unwrap modeifier and have fully uvmapped the model, but my client has said certain parts of the models geometry needs adjusted and additional geometry added, My question is will i have to delete the uv unwarp modifier from the stack, add geometry and uv map the…
Hello! I am working on creating a game ready model. I did not come up with the concept art for this model. The concept art is done by JuYoung Ha, found on ArtStation. (https://www.artstation.com/artwork/D12Ne) I started off in 3Ds Max with a low poly model then turned it into a high poly model and exported it out into…
Hello! My name is Haley. I am working on creating a game ready model. I did not come up with the concept art for this model. The concept art is done by JuYoung Ha, found on ArtStation (https://www.artstation.com/artwork/D12Ne). I started off in 3Ds Max with a low poly model then turned it into a high poly model and…
Hello! My name is Haley. I am working on creating a game ready model. I did not come up with the concept art for this model. The concept art is done by JuYoung Ha, found on ArtStation (https://www.artstation.com/artwork/D12Ne). I started off in 3Ds Max with a low poly model then turned it into a high poly model and…
Here's a head model I'm working on. This is the first head model I made which I'm happy with The head is 1146 tri's and the glasses weigh 132 tri's. The eyeballs are separate spheres(which are pretty dense). The body is to be modeled also. CnC welcome!!!
My 3DS Max modeling of a female foot for my model in progress named "Carla" I'm an 3DS MAX NOOOOOOB. All the feedback is welcome :) :) I just finished modeling a foot in Max, here are the results Attached to the leg