I am currently looking for a contractor for the environmental design of my current game: Hostile Mars. It is a third-person shooter which focuses on base building, tower defense, automation, and exploration. It is a sci-fi futuristic theme set on the surface and caves of Mars. I've had work done by a great 3d modeler on…
Hello, i am currently making sci-fi video game. I plan on making it a series. But to do that i need help. I am currently looking for the following,* Artist: Character artist, enviroment artist, and vehicle artist. * All types of modelers(that can do modeling pretty good) And lastly a few writers. This series will be big.…
I am looking to put together a small team to help prototype a top down shooter. Project Description: The game is an Top Down Shooter with light melee combat. Its a simple endless wave shooter, with the occasional boss fight if the player gets far enough. At the moment, some of the gameplay is done, but I’m not a programmer…
Started modeling this concept by Anton Lavrushkin. This is what I have so far for my high poly. I still have a ways to go but I figured I should post now to make sure things are looking okay.
www.bobkehl.com bobkehls@gmail.com My name is Bob Kehl and I am a freelance illustrator working primarily in the fantasy genre. Please take a look at my portfolio and let me know if you are interested i working with me.
Hey, I'm a 3d artist who specializes in hard surface modeling and texturing. I'm currently looking to take on some new work, so check out my site, and drop me a line! (contact info on website)
My name is Andres Castro Lead artist at Duggal Visual solutions in NYC USA. We are looking to hire a 3d artist on a freelance basis to recreate parts on an existing photo of a bed scene in order to replace the pattern. We would need to model a pillow , A bedsheet and a Blanket with proper uvs. This items must be built to…
Hey Sacboi, Thanks so much for your opinion! I'm glad you think so I wasn't sure... I did my best to take in the points everyone made and as you know re-rendering lots of bits and pieces takes its time too. One of the things I usually always trip on is identifying the "best bits". You see to me if it looks good it should…