I'm proud to announce USD for 3ds Max 0.5 was released last week. This version adds several new features and fixes. One of the main new features is support for Morpher modifiers to export as Blendshapes to compliment the Skin to USDSkel we released in version 0.4. The other new feature that customers have been asking for…
Hey guys, Neversoft is hiring for a whole load of positions, including Character Artists. Check out our hiring page. http://www.neversoft.com/hiring.html
I think I already know the answer to this, but will ask anyway: is there a way to set up an effect in Cascade and include (spawn) a light for say, an explosion effect?