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Light spawned as part of an effect?

polycounter lvl 12
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Cybergooch polycounter lvl 12
I think I already know the answer to this, but will ask anyway: is there a way to set up an effect in Cascade and include (spawn) a light for say, an explosion effect?

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  • passerby
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    passerby polycounter lvl 12
    you would have the spawn and kill the light using Kismet or Uscript.

    for the purpoes of just presentation you could just animate the light comeing on than off using maintee
  • Rekmar
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    Rekmar polycounter lvl 19
    that would work but lights cant be spawned. you'd need to extend the apropriate light class (ie. spotlight, or whatever light type you want) and set bStatic=false and bNoDelete=false on its defaultproperties, and that will allow it to be spawned
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