I think I already know the answer to this, but will ask anyway: is there a way to set up an effect in Cascade and include (spawn) a light for say, an explosion effect?
that would work but lights cant be spawned. you'd need to extend the apropriate light class (ie. spotlight, or whatever light type you want) and set bStatic=false and bNoDelete=false on its defaultproperties, and that will allow it to be spawned
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for the purpoes of just presentation you could just animate the light comeing on than off using maintee