In this next Industry Session webinar, Johan Lithvall will cover his overall workflow and process, and the technical elements to create realistic rendered hairstyles for games. In an effort to achieve realistic characters and digi doubles, whether for film or games, creating realistic and believable hair is a huge selling…
I'm totally new to the concept of weight maps in UE4/game engines! Could anybody tell me how it's done; what software's are needed for it? Tut links would be great! Thanks!
FMX 2016 With around eight talks per hour to chose from and over a four day period its a great event to go to. Here is a selection of talks and there are loads more here, - http://www.fmx.de/program2016/overview Unreal Engine Creating a
Live Digital Human for Hellblade Creating
Virtual Humans Virtual
Humans Workshop The…
How deep is this water if it's on top of a floor? There are many tutorials out there for creating wet/puddle like surfaces. For a full body of water, why not treat it like if you were working with a lake or an ocean?
Hey people, I have created a lowpoly character in Maya that I exported for Mudbox. I'm almost done with the highpoly version in Mudbox and I'm approaching the point where I want to create a normalmap. Here's my problem. I haven't UV-mapped the model yet. Is there any way for me to create a nice UV-map in Maya on my lowpoly…
Hey guys I want to start learning how to make hand painted textures. Are there many tuts around cause I haven't found many useful ones. Do you need to be a great drawer to make them and how important is it to know how to make then in the game art industry?
Hi, I'm currently trying to create wires for overhead lines for an electric tram. There will be over 4,000 of these OHLs and I was thinking of using helpers for the contact points of the wires (4 wires each) and then attaching the vertices using the helpers and a spline. To Note: The levels will change where these are…
How would I go about creating a terrain textures of various different substances/textures...Say I want a river running through grassland, there would be a shift in texture when it gets to the side of the river bed and underneath that. At the moment i can only create a texture which looks tiled and cant work out how to…
This is a template script for Blender, it creates a new image and plots its pixels using Python. This is useful if you need to create any kind of data-texture to use with a real-time shader, among other uses.You're dealing with raw pixels so you can code exactly how those pixels should be generated: you can use…
I am following Damian Lazarsky's (tea and cigarettes) 3D Motive tutorial on creating foliage for UDK. I'm creating birch trees for my environment, and just finished the texture for the branches. When he proceeds to the next chapter on creating the trees, he already has a tileable bark texture for use with his trees, and…