Hey people,
I have created a lowpoly character in Maya that I exported for Mudbox. I'm almost done with the highpoly version in Mudbox and I'm approaching the point where I want to create a normalmap.
Here's my problem. I haven't UV-mapped the model yet.
Is there any way for me to create a nice UV-map in Maya on my lowpoly version and update it in Mudbox?
I could export my highpoly version from Mudbox to Maya, well at least around 500k tris, and create the normalmap there. Although it would be better if I could use my 3 million tris version for the normalmap creation.
I've heard this is possible in Zbrush. How is this done in Mudbox?
Thanks
Replies
In the new window, select your low poly mesh from Low Resolution Mesh drop down, it will say "Level: 0, faces: whatever".
Select your sculpted mesh from the High Resolution Mesh drop down, turn off Create Displacement Map, and choose a location for your normal map, it will be exported as a tif in case you're wondering.
Set your texture size, go into Advanced Settings if you need any specific setting, like the transfer space or if anything needs flipping.
Finally, click Start Operation, and wait until it's done.
So obvious when it's explained in front of my eyes.
I've tried baking normalmaps in mudbox before, I just forgot about the target/source options.
Thanks guys.
I would suggest exporting the lowest level out of mudbox and unwrapping that, making sure not to add or take away verts. I'm pretty sure its ok if you move them around.
I think you can still designate the newly unwrapped low poly version as a target mesh in the normal map dialog and it won't care about the counts. It only cares when you try to import a new lowest detail mesh that doesn't match. But that only really matters if you plan to do more work...