Hey! 2017 year was very important for my artistic career :) I finally started to make commisions, met a lot of people (mentors) and I started to feel that my skill is progressing. This year I worked hard on portraits, mostly. My latest art: I'm almost happy with her face and anatomy but I know that clothes could be better.…
Great progress! You need a reflective environment to properly fine-tune the specularity of the plastics and the glass. Roughness separation will go a long way in making this feel juicy!
I've been away because i'm doing a bunch of stuff at once. September is usually my busiest month, so I've been disinterested in posting progress (especially since literally nobody posts in progress threads anyway!) Lower legs in place, was playing around with various details to see what i could get out of the design during…
Progress update, started working on the frame, here's a progress gif, not particularly granular (because I made it going back through the incremental saves not while I was modeling it) but maybe it's interesting to see nonetheless. About 5/6 hours of work total so far. Asymmetric details, grips, trigger and palm safety…
Hello Polycount! C: This will be my progress thread for my new project, a low poly style floating island occupied by a little civilization. I am going to be creating the same environment in four different seasons to develop my understanding of colour palettes mainly using lighting. Reference and…
Hello everyone, here's a little presentation: http://www.polycount.com/forum/showthread.php?t=95305 After seeing that thread: http://www.polycount.com/forum/showthread.php?t=88366&highlight=motivation+graph for the first time, i finally understood why i always start something new and never finish what i started (in 3D). I…
Newest Update: I am going to be posting my progress on here for my last school project in the hopes that with your critiques and my hard work I can have something nice to show when I graduate! A team of two others and I are making a 3rd person game made in Unity with a slightly cartoony feeling, where you play as a monster…
I'm working on making a new environment piece in UDK and while my progress on it might be slow I would like to get more feedback along the way as I'm working on it. First I have a few reference images and the blockout in MAX viewport with some very crude lighting placement. It's a bit darker than I want it to be in the…
Hi Yall! I'm trying to get more involved in forum and such so I thought I would post my current work in progress! (Open for critique) The idea behind her character/story was essentially what if there was a racing game where your rode on manta rays in the sky. So I started working on her and her ray and I plan to make an…
So, some time ago I wanted to get into 3D but I then foolishly dived in to trying to create a human character and effectively crashed and burned. This time, armed with Blender, I want to progress in a smoother manner by working on simple things and working my way up as my knowledge increases. To that end, my current idea…