Hey guys. Just curious, to all polycounters already working in the games industry, how's your motivation to work/practice when you get home after a day of work? Can you do it? Fortunately or unfortunately in our line of work you should never stop learning and you need to keep practicing, otherwise you will stay behind.…
I'm trying to get into the Unreal Engine but I'm having a hard time finding good tutorials and resources that I can understand. So many of the tutorials I have watched are just people listing off all the different features without actually explaining anything, it's waayyy too much information coming at me to process. It's…
Ok so i've seen alot of talk here about companies and people wanting to go indie. Like most of people i too think about it. But I have a few questions. I understand there's something like unloyal competition in the labor laws, where it says that you can't compete directly with the company you are working for, even though…
Whether you have time or not, your render isn't going to look professional if your textures aren't finished. In your first image, the assets from the kit are scaled up way too much and so they look blurry, I think you need to redo your set dressing at an appropriate scale. Focusing on the character though, the pose…
miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max. miauu's Script Pack include: Visual Pivot Placer offers you the fastest and easiest way for manipulating the pivot of single object or of a group of objects. There are two additional scripts.…
Hello guys, I found one pretty cool app and i have been using it for a few weeks. It`s really helpful tiny program . It reminds you after 45 min for example that you need a 10 min break with pooping window on all monitors , which stays 10min , and after the break is over you can start working again and the process repeats…
Hello. We're looking for a talented and experienced Environment Artist to make houses for our project "Our Ghosts of War". The workflow we're using is slightly different than a straight up modular workflow. Since we're trying to keep the drawcalls down what you would be doing is this: You would create the different pieces…
It's a good PC, better then a lot of artists use. The 32GB of RAM might limit you though depending on just how dense your meshs are (if we're talking scenes with 100's of millions of tris then 32GB wont be enough). In Substance Painter you might be VRAM limited at 4K depending on how many layers you're working with, but…
If you had 12 weeks to learn a certain aspect of game environments, such as particles, high-low poly, vertex painting, texturing... anything really what do you wish you spent that time learning? The reason I'm asking this is because I have a module where I will spend around 200 hours learning and I'm wondering what you…