If you had 12 weeks to learn a certain aspect of game environments, such as particles, high-low poly, vertex painting, texturing... anything really what do you wish you spent that time learning?
The reason I'm asking this is because I have a module where I will spend around 200 hours learning and I'm wondering what you environment artists would pick, what's most important? what do you wish you had learnt?
Thanks in advance.
Replies
[edit] I completely misread the question, thought you were an env artist asking what else you should study
composition & lighting
Usings a couple tiling textures and trim textures to do 90% of your environment
prop creation (high-low poly)
Modular environment creation (although 3/4 games ive worked on havent been modular)
Basically if you have time to spend, try and do some of everything, then figure out what you find most interesting and focus more on that towards the end.
if you are more interested in the tech art side of things I would dig deeper into it, otherwise focus on making the best looking art possible.
i think this is most important for the quality of a scene, and at the same time takes the least effort to execute.
i am not an env artist by choice, but still this is what i realy would like to be way better in.