Hello guys, This model was inspired by KaranaK's concept art. http://karanak.deviantart.com/art/Automatic-Turret-124185393 I recommend checking out this guy, his work is pretty impressive. This was my first time texturing with dDo. Any feedback is appreciated and all questions are welcome. Cheers.
Hey everyone :) I'm currently working on a character inspired by the U.S.S team from Resident Evil: Operation Raccoon City. Here's a few quick value sketches that I'm working from: This is my progress with him so far!
Some time ago I made this dust inspired cs go map.it is based on a concept by Julien Georgel. More pictures and the original concept can be found on Artstation: https://www.artstation.com/artwork/2xQnwB
Always wanted to make a Speeder thingy, So here's my go at a Formula-1 Inspired Speeder. Concept by the super tallented Dwayne Vance. Finished with a set of two 2K Textures, and 40k Tris. Would love some mad critz!
Hi all! Just made this Japanese inspired lantern, of stone, and now I want some feedback. The piece is meant to be a game asset so I had that in mind when modeling and creating the texture. This is my first time uploading my work so please keep that in mind but don't hold back. I want to improve!:)
I am a huge Diablo 3 fan and play a lot. Here is a bit of Diablo 3 inspired art. Took about 2 weeks. First Personal environment art I've done in a while, really happy with the way it turned out. Rendered in Marmoset. Here is a model sheet. And the texture sheet.
Howdy Polycount! So for one of my classes this semester i'm making a cart inspired by D3. Here's the progress so far, ill have some updates for yall soon!
Hey everyone, I'm a student and working on one of my first, eventual game ready character. I was inspired by the shape language they have going on in Darksiders and decided to try and model a barbarian/viking. Here's where the high poly is at so far and I'd love any critique and feedback Here is where his weapon sculpt is…
I'm currently developing a Security Robot inspired by the original Deus Ex game. I realise that it is a bit low poly for what it needs to be but I'm currently making improvements. My plan is to eventually have at least two interesting style of materials. Any feedback would be appreciated!
I'm planning to create an inspired Blizzard environment with similar specs as the student contest. What I have in mind is creating an observatory that would be located at the highest peak of a mountain, hidden away from outsiders. This is what I have in mind. Some sketches are taller than others to avoid being broken into…