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Resident Evil inspired Character WIP

Hey everyone :)

I'm currently working on a character inspired by the U.S.S team from Resident Evil: Operation Raccoon City.

Here's a few quick value sketches that I'm working from:
ValuesFinal_zpsc76e0844.jpg

This is my progress with him so far!
Render08_zpsbf0313df.jpg
Render09_zps5f126ced.jpg
Render10_zps9b984ae3.jpg
Render11_zpsc06d3d87.jpg

Replies

  • Torch
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    Torch polycounter
    Hey cool start, although I'd recommend going back and fixing any anatomy issues before continuing with the clothing. Right now the arms seem quite short, the hands too big (and flat maybe, although its kinda hard to tell with the gloves) the muscles at the back of the arms don't look correct.

    Also with the clothing, the cloth folds need more study - right now they look more like melted chocolate than actual folds and the laces are too thick I think. Also with the kneepad straps, they wouldn't fit round the back of the legs perfectly straight, there would be some angle to the direction they were strapped in if that makes sense, even it was slight. When sculpting try to think with the overall gesture in mind so it doesn't look too lifeless or robotic. Hope that helps and doesn't come across too harsh :D Keep going with it man!
  • tomwatson
    Hey man,

    Thanks a lot for your feedback!

    Here's my current progress - i'm working on rendering out the polypainted version now aswell, so hopefully i'll have that done this evening!

    Cheers
  • tomwatson
    Here's my current progress! Still need to work on some of the passes, also I want to add a glowing effect to the eyes
  • tomwatson
    Here's my current progress! I'm going to make the fingers mech as is the rest of the forearm and touch up a few areas of the render, but apart from that I think I'm almost finished :)

    Any feedback would be really appreciated!

    SR2ZXLQ.jpg
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