I'm planning to create an inspired Blizzard environment with similar specs as the student contest. What I have in mind is creating an observatory that would be located at the highest peak of a mountain, hidden away from outsiders.
This is what I have in mind. Some sketches are taller than others to avoid being broken into others are shorter, but would depend on foliage and surrounding forest for protection. My favorite are 3,4 and 11. Let me know what do guys think.
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There will be more trees in the background and I was thinking of painting them in autumn colors. Also, having the scene during sunset.
I think the dragon heads confuse me a bit, since they're pretty different than the references you've compiled. The references look pretty European/German to my eye, with a fantasy element, but the dragon heads seem more Viking or Eastern-inspired. Have you been able to find references for those?
Since this is Blizzard inspired, have you considered where this building will fit in their games? I'm getting a Forsaken structure, located in Howling Fjord vibe from it. Though the viking designs make it not so Forsaken, but more Vrykul. So there is a bit of confusion there.
Unless this is a Diablo themed creation of course. Just stuff to think about.
All the best!
Correct me if I'm wrong considering how huge WoW universe is. lol
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I never was a big fan of blizzard environment copycat. Because they all look the same, nothing that make you pop out of the 500 other guys who are doing the exact same thing this years, a weapon from wow, a house from wow.
Would be a way better challenge if you pick an environment from a completely different game like i don't know uncharted, and paint it in the WOW style. Or pick a wow environment and gave it a make over
It's just a question of not making it boring, how many people skip thread just because it's wrote " blizzard inspired " a lot, because they all look the same. It still time to change that piece to make it amazing. Right now it doesn't tell more, why is the observatory in the middle of the forest ? if it's too look at star it would be better to have it on a cliff or a mountain. Why the windmill ? Also you don't put windmill in the middle of a forest because there's no wind. What's the purpose of that mill, probably not for flour since it's in a forest and there's no land to cultivate either. Is it for electricity ? Nothing show there's electricity either, so it's just a pointless decoration ? Not even going to mention the ornament who doesn't fit with the rest of the architecture.
This is the problem with "blizzard inspired" people are so catch up on " IT NEED TO BE LIKE WOW !!!" that they forget all the important stuff. The composition and the story of your piece.
Well, if that is the case, then its not very obvious. Try making this rotating mechanism exposed, so viewer can see that windmill is rotating one gear, which in turn rotating another gear and eventually - the telescope. It would make sense then for having windmill and observatory in one place, also it will look visually much more interesting than usual 'happy farm' environment.
I made some revision such as scrapping the windmill, relocating the observatory to a location that indicates a higher elevation. I added a small crane and a storage area where supplies can be stored and lifted.
Love it!
So I applied the color scheme that I'm planning to use. This is the beauty shot that I was thinking of having, I'm planning to place more trees on the bottom so it wont retract the attention from the focal point which is the telescope.
The designs look good though, keep it up!
Har- I will move it, thanks.
Started working on the telescope and a few other things.
Especially at the teleskop.
I would try to make it more.. scrapped looking, may bend it a little bit
Maxilator - I see what you mean ill make some changes, thanks.
Example:
Maybe widen the first tube of the teleskop and change the angle of the second and third by a small amount.
I would also saturate the texture more, especially the stone texture (take a look at the base of the building here).
The overall idea looks very promising and I think by pushing it further this could become a very awesome portfolio piece.
Also one thing they told me again and again: I you want to make something WoWish look for the current WoD models and try to push them further.
Dethling - Thanks for the feedback.
I went over the textures and saturated some, also worked on the bricks for the tower. I'm going to start texturing the surrounding environment.
The grass could benefit from some love as well, it's really dark. What engine did you use for the renders? Did you try in UE4?
Keep it up! Handpainting is though as heck