Trim Technique Now, when I started some big props, came up a problem. If I wanted to respect the texel density I needed very big textures. So I decided to use the trim technique. First of all I need my trim sheet, so I start making it in Substance Designer using the Ultimate Trim Generator tool (https://gumroad.com/l/ByFF)…
It would help to hide the armature, so we could see the model better. It would also help to show a shaded wireframe. Did you create this model, or did you download it from somewhere? I ask because the rig complexity indicates a decent amount of experience, yet you seem to be asking a more beginner-level question. This info…
These are great, keep going! When I was lighting game levels, one approach that really helped me was to gather interesting imagery, anything that caught my eye, then use that as inspiration for my lighting work. For example, one of my tasks was relighting the same game level assets in different styles. This reminds me of…
I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…
I guys, I am working on a project that is running into a few snags. Hopefully some of you can help me out with your wisdom that you have acquired over the years. So what am I trying to do? I have a human character that I have modeled that I want to bring into Unity and apply to our game. The way the Coders have set it up…
Sorry. I may sound frustrated because I've been trying to solve this problem for a long time and I still see no solution on the horizon. As far as I know, the standard resolution in AAA games these days is 2K per 1 meter. Let's say the object is 500 meters high and 250 meters wide. Obviously I can't sculpt or paint it as…
Hey guys! I created a character entirely in Zbrush. It has no UV's, needs retopology and I completely polypainted it. I was originally just doing it for fun however I decided I wanted to try to convert it into an asset that would work in a game engine to learn and explore that process. What would you guys say is the best…
Hi guys. I'm currently working on a room environment concept piece based on one of the rooms in Level-5 headquarters (The guys who make the Professor Layton games) I've just come across a problem when creating one of the furniture pieces. It's actually those small white stool type things surrounding the middle table as you…
3D Environment Artist currently available for freelance, contract, or full-time opportunities. Focused on creating immersive real-time environments in Unreal Engine with a strong eye for lighting, composition, and atmosphere. Always pushing my skills further and looking to work on exciting worlds with passionate teams.…
I apologize if I've posted this in the wrong section. Here's my question: I'm trying to add sharper details for decals placed on models without having to create bigger uvs for just that area. Here is an example of a tv model I'm working on: I want to be able to have a sharper logo image for the bottom silver part which has…