When I was lighting game levels, one approach that really helped me was to gather interesting imagery, anything that caught my eye, then use that as inspiration for my lighting work. For example, one of my tasks was relighting the same game level assets in different styles. This reminds me of how fun that was!
When I was lighting game levels, one approach that really helped me was to gather interesting imagery, anything that caught my eye, then use that as inspiration for my lighting work. For example, one of my tasks was relighting the same game level assets in different styles. This reminds me of how fun that was!
Thank you, and it's really awesome to work on this project.
Also I am new to polycount, so I am just posting some of latest work I did in this year.
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When I was lighting game levels, one approach that really helped me was to gather interesting imagery, anything that caught my eye, then use that as inspiration for my lighting work. For example, one of my tasks was relighting the same game level assets in different styles. This reminds me of how fun that was!
Also I am new to polycount, so I am just posting some of latest work I did in this year.