It all looks quite good so far, only glaring issue I could really point out is that the figure of your main character reads (at least to me) as being quite masculine, and this is fine if you are going for a more androgynous figure but you just seemed to be referring to her with she/her pronouns when the vibe I get from the…
Hello! There is also an urgent question. When baking, there are many models sunk into each other. And it is necessary to make a smooth chamfer at the joints where one model enters the other - bake. But there is always a seam, this seam goes away if you sew models, but there will be too much since I have a huge amount of…
Hello there, is the project still alive and are you still looking for 3d modelers ? I use blender and Zbrush, here is my portfolio : https://blenderartists.org/u/manou/activity/portfolio
Hey there, i'm trying to bake a high-to-low poly model but I'm having some issues, I'm using this high model as a test: first I tried to bake with Substance Painter and here's the result: then I tried to use Marmoset toolbag 4 and I got this result: I think its an issue with the normals, I tried to export as obj and fbx,…
I am looking for a 3D model of Red Harlow from Red Dead Revolver, not some HD model, but the old, classic version of Red from Red Dead Revolver. Why don't I export it myself? PCSX2 Doesn't work like that. In addition, Ninjaripper does not start.
Hi I am a 3d modeler here is my portfolio http://www.turbosquid.com/Search/Artists/TITAN-3D. I guarantee quality work at low price, $25 for a lowpoly model and 50 for a high poly model. Pay only after you are satisfied. if interested contact me at alamgir_titan@yahoo.com Thanks
How to model/ what's technique generally used to model an eye for a next-gen game char? i read some tutorial that i need to copy the whole eye, scale it up a bit (put 100% opacity & reflection) to get a realistic light reflection. can it be applied for a game model? or it's completely different to do a game eye?? thx
Hi, haven't really done much organic stuff or any other modeling for a matter of fact in years. Just starting to get back into it, so heres my first crack at a character model. Loosely based on a soldier/swat concept. Would really appreciate any critique on the model regarding edge flow, poly distribution and overall…
1: Are there any guidelines (do’s and don’ts) about psp modeling in relation to regular modeling other wise not associated with video game modeling. 2: What would be the best poly budget to use as reference ratio for Character to enemy to bosses to environment to items? 3: Where can I find a tutorial on making models ready…
1: Are there any guidelines (do’s and don’ts) about psp modeling in relation to regular modeling other wise not associated with video game modeling. 2: What would be the best poly budget to use as reference ratio for Character to enemy to bosses to environment to items? 3: Where can I find a tutorial on making models ready…