I am looking for a 3D model of Red Harlow from Red Dead Revolver, not some HD model, but the old, classic version of Red from Red Dead Revolver. Why don't I export it myself? PCSX2 Doesn't work like that. In addition, Ninjaripper does not start.
Good question, sooner or later I had to get it. I need a couple of models from RDR games, and not new ones, I need exactly the ones that were in their games. Why are they to me? Hmm... Even for me this is a difficult question, for now I only need models and textures, but we'll see.
Why did you "had to get it" though? What's driving you? What do you want to do once you get it? Are you making a local mod of the game? Planning to learn how to make good models by examining the mesh and UVs? Planning to make fan fiction? etc?
Note that those assets are protected by copyright, and the game publishers often defend their assets with takedown notices, etc. if you try to publish them anywhere, or publish art you made using them.
It's ok in general to decompile games as a personal learning experience, but anytime you want to share those with others it's going to be a risky thing.
It was possible not to create this topic, but there are programs that do not work as they should, Some refuse to do their job at all, despite the fact that they work for everyone else.
In terms of protection, there is not a single game whose files cannot be opened. Protection does not give anything, people like me will always find a way to get to the files, the only problem for me will be that this is not the correct operation of the tools.
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Why do you want it?
Good question, sooner or later I had to get it. I need a couple of models from RDR games, and not new ones, I need exactly the ones that were in their games. Why are they to me? Hmm... Even for me this is a difficult question, for now I only need models and textures, but we'll see.
Why did you "had to get it" though? What's driving you? What do you want to do once you get it? Are you making a local mod of the game? Planning to learn how to make good models by examining the mesh and UVs? Planning to make fan fiction? etc?
Note that those assets are protected by copyright, and the game publishers often defend their assets with takedown notices, etc. if you try to publish them anywhere, or publish art you made using them.
It's ok in general to decompile games as a personal learning experience, but anytime you want to share those with others it's going to be a risky thing.
It was possible not to create this topic, but there are programs that do not work as they should, Some refuse to do their job at all, despite the fact that they work for everyone else.
In terms of protection, there is not a single game whose files cannot be opened. Protection does not give anything, people like me will always find a way to get to the files, the only problem for me will be that this is not the correct operation of the tools.
As for the transfer of models, I somehow did not think, flew out of my head.
All you had to say was "I want to study them". lol.