Hi, haven't really done much organic stuff or any other modeling for a matter of fact in years. Just starting to get back into it, so heres my first crack at a character model.
Loosely based on a soldier/swat concept.
Would really appreciate any critique on the model regarding edge flow, poly distribution and overall proportions.
Replies
I think you have some unneeded polys in there, consider fleshing the forms out a bit more and then adding detail.
Your basic shapes are there and it does give the impression of a soldier, but as acc said he needs bulkier shoulders and in my opinion a less flat stomach and front pelvis.
Again, it really seems as if everything is extruded separately and thus from edge loop to edge loop it has different smoothing groups.
If that's the case, you could extrude the full length of an arm instead and then use the quickslice to add the loops.
The posture on the front view is not natural at all. Humans are organic creatures. There are no perfectly stick straight areas to the body. If you were to get a person real person stand in a T pose, pay attention to the way the legs stand, how each bone curves lightly, etc etc. Also the hips seem more proportionate to a woman than a man.
The crotchal region isn't optimized for deformation. Here's a picture to show what I mean.
Please excuse the terrible drawing. I'm a left handed person drawing with a right-handed mouse. Nuff said
Also, the torso looks flat like a super-tortilla-paper-quesadilla-pancake stomped on by a giant ... front this angle. If you could provide a side view.
But yes, looking nice. Lots of potential to look fantastic!
shit, i think the drawing is awesome!