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High poly to Low poly bake

Hey there, i'm trying to bake a high-to-low poly model but I'm having some issues,
I'm using this high model as a test:

first I tried to bake with Substance Painter and here's the result:


then I tried to use Marmoset toolbag 4 and I got this result:


I think its an issue with the normals, I tried to export as obj and fbx, flip, and reorient normals but nothing changed.
all the tutorials out there are straightforward and they don't have to do anything special for this to work, I hope someone can help me figure it out.
thanks!

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