Hi guys, I may create a new post here to get better visibility because i think it can interest lot of people. My name is Aurelien Charrier and i am CEO at nukeygara, a french startup. We are developing akeytsu, a completely new 3D animation and rigging software. (For information, i was lead animator during 12 years in…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
Technical Animator Job Description About Black Matter and Hell Let Loose Black Matter is an independent development studio founded in 2015 to support the development of debut title Hell Let Loose. Made up of an international team of selected artists and programmers, Black Matter is focused on creating beautiful worlds…
Hi there! I don't know if disclosing your real name here is common or not but, i am Bijoy, an aspiring suprsta.. i mean Animator from Kolkata, India. I'm fairly new to animation, been to a few places here and there, took some classes and have a very basic reel set up. here's the reel if you're curious…
looking for someone to mimic a video style like this involving two characters on-screen (instead of the one female): https://youtu.be/KDaC4Y_ZkUU it will be two drawn characters overlayed on top of real photography. the example uses 97 pictures varying between half fulls and partials. the final number is likely to be a lot…
I have mesh in base A pose. I have several FBX files with matching animations. I import animation to my scene, and mesh changes pose the the first frame of animation. Now few questions: 1. How do I get back to base pose ? 2. How do I add more animations, and switch between them ? edit: Haha sorry, wrong forum. Please…
I've looked around for a bit and each time turns up nothing. I was wondering how I would go about animating separate character animations and cycles but keep everything in the same blend file in a way that I could animate a game character by having a handy list of animation cycles instead of having to cut each cycle loop…
CLIENT: THIBAUD PROJECT: CONCEPT
ART CATEGORY: CONCEPT
ART Concept art is a visual representation that tells a story or conveys a certain look. It is commonly
used in film and video games to convey a vision and set the tone for an entire
game or movie. 2D/3D
Concept Art provides a strong reference point that helps align…
I'm searching for animators that can easily adapt or are already familiar with the quick and snappy animations required for fighting games! The ideal candidate is willing to work with my current animations to produce quality and fluid in-between frames while maintaining game balanced timing that I've laid out. The workflow…