Hello, Getting a weird vertex poke in my animation whenever its imported into Marmoset from Blender. I've used both Shape Keys and Bones to create the animation. I've tried importing it elsewhere (Sketchfab) with no pokes in the mesh while the animation is active, and also attempted to reimport the fbx into Blender again…
Hello people, hope you're all doing great! I've been recently working on a personal project and wanted to add some animations to make it more lively, with an end goal of rendering it in Marmoset Toolbag (v 3.08). So basically I'm exporting an FBX with animations, from maya 2018. But when I import my FBX in Toolbag, it's…
Well here's the description page: https://jobs.ea.com/jobs/jobposting.aspx?refresh=1&postid=a0z50000000GtDF But let me explain what we really need. This position has been open for a while, and we are having trouble filling it. SWTOR is trying to look a lot better in combat than other MMO's. We want combat that looks like…
When Jorge Gutierrez graduated from Art School in 2000 he immediately began pitching his idea for an original animated film. He was met with rejection, countless studios telling him "you’re just a kid...you don’t have any experience.” But Jorge had a plan, start with an internet cartoon, then a TV show and eventually get…
Digital Artist Management is currently assisting a high profile Los Angeles game development studio in their search for a solid Animator for a new original Action Adventure franchise for the next generation consoles. This group already employs a solid Animator staff, but they are looking for a few more additions to ensure…
You just need to export a few different ranges of animation? Of course it's possible in 3dsmax. Every animation export or save function has a range setting on it. Don't get me wrong 3dsmax has its faults, but this isn't one of them. There is a differance between "I don't know how to do it in 3dsmax" and "3dsmax lacks a…
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
My teacher wants me to animate a block that makes a round trip with a chain.(This was translated to english) In french it was aller-retour for roundtrip wich means back and forward , so im supposed to animate a block and goes left and right ok i get that but what about the chain?
Say u have an animated camera shot with moving objects and u need to zoom into the shot to tweak or animate the object with reference to the shot. Is there a way to do this in 3dsmax? I found this: http://www.11secondclub.com/helpful_hints/zoom_in There is a mention of the zoomerator script but its for Maya. Is there a…