jumping on it. Portal 2 Personality Core (Test Render 1) a shot of the current rig and the proxy mesh is there. stay tuned for a WIP thread in both forums. the render is basically just for post-processing lookdev. the textures are getting there but the animation is way off. running at 95% speed to boot. apparently i forgot…
Project Goldeneye Team are looking to expand their modeling department with some fresh blood . we are lookign for 2X Weapon Modelers. If your interested you need to have 3D Studio Max (version 5 or above preferred) and ActorX knowlege(preferred but not required) You would be creating the first person weapon models for the…
I'm just about to skin my model but I decided that I wanted to add a satchel going around the torso. I have the physical satchel modeled but as for the strap that's whats putting me off. I want the strap the mimic the bodies movement as shes moving and make it possible to take the strap/Satchel off. The strap it self I…
Hello All, Dunamis Studios LLC. is looking for an animator to rig and animate models, and create particle effects for our Viking invasion RTS game, Rise of Valhalla. Our game is an attack/defense 1v1 online PvP game set during the time of the Viking invasions (800-900 AD). The players play either as the attacker (Vikings)…
Hey guys. Thanks for looking. So I've never made a character before for animation and I had someone suggest that in my current model that character model's joints will collapse when animated. Can someone take a look and let us know the changes that we'll have to make in the topology so we can model this correctly for…
In Blender get into the habit of not using the Gizmo, in order to not have to use any click-hold-drag for move rotate and scale operations. Instead use the grab/rotate/scale commands to initiate the action, move the mouse freely without holding down any button, and then confirm.
Job filled. Thank you all who applied. Looking for someone to help me finish a small project of texturing and creating simple looping animations for some stylized props based on some concept art. Unfortunately, I ran out of time to spare on this project after I got through modeling and UV unwrapping them. The overall…
www.artstation.com/artist/nwaustin90 Hey Polycount, My name is Nick Austin, and I'm a character animator from the US. I'm currently looking for some freelance or contract work, and wanted to post here in case anyone needed help with bringing life into their game. My current demo reel along with some more recent work can be…
I am trying to use animated textures using the uvmap method by having multiple maps of a character's face with different emotions on one texture sheet. Problem is I textured the character in Blender at 1024x1024 res before exporting to Gimp and creating the multiple animated maps on the same textured sheet.The sheet size…
Hey folks! I'm working on getting better at 3D-animation. This is the current project we're doing at school, would be happy to receive some feedback. The deadline is tomorrow evening (5th) so there's still time to make adjustments. There is obviously floatiness, weird timing and unnatural motion, but its getting to the…