Rift One is a Sci-Fi FPS game being developed in the unity engine, with currently a small team of 7 people, we need do expand and recruit more people on board this ambitious sci-fi shooter. 3D ANIMATOR We are looking for an Animator to join the Art team to create animations for the game. You will be collaborating with…
Hello, We are a small indie video game company in Los Angeles, Ca. We are currently looking for a 3D artist who can rig as well as animate. We are working on a sci fi platformer and would like to animate our character in a special ops/ rainbow six strike team fashion. We are looking for someone who is detail oriented and…
Hello, We are a small indie video game company in Los Angeles, Ca. We are currently looking for a 3D artist who can rig as well as animate. We are working on a sci fi platformer and would like to animate our character in a special ops/ rainbow six strike team fashion. We are looking for someone who is detail oriented and…
Eep! I did bad... I gave the Sarge a sword Here's my first warmup animation of 2009, and thought it'd be nice to share it with polycount www.gamerreel.com/animations/sargesword.avi <== Divx codec I was hoping for super wicked coolness, when i started, but I'll settle for not being stoned by being blasphemously bad and…
Just finished writing about my workflow for the spaceman animation from several months back! It's 8 pages long and focuses less on technical junk and more on the process of developing a character's personality through motion. I tried to be candid about good and bad decisions and the mistakes I made along the way, as well…
The position is closed now. Thanks, everyone! :) We're a small team based in Seattle, WA developing a turn-based strategy game called Phantom Brigade. www.tetragonworks.com Our game revolves around walking tanks (in other word, mechs). There are no shortcuts to getting those machines moving with appropriate weight and…
Hello, My team and I are developing a 3D "point and click" adventure game (like the Monkey Island or Sam & Max series) and the settings are manga and anime. We want the player to feel like he is inside an episode of a comic anime about high-school life : the graphics (at least the characters) will be cel-shaded. The model…
Hey everybody, I just have one question. Are there any resources to help me transition from animating in 3ds Max to animating Maya (including rigging and skinning)? I've been looking for internships recently and I haven't found a single one that is for 3ds max. All of the positions either require Maya or don't specify. So…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
The same as in 99% of the games out there. The skeletons are mixable, hence why the mimic characters can use others animations. They are canned animations, but have small IK solvers for throws. Each character has basic grab points where other characters animations/skeletons connect to durring those lil IK solver anims.…