I was wondering if anyone might be able to give me some pointers. I'm rigging an ethernet crimping tool which has a latch that drops and a lever that forms a ratchet to keep it closed. I have both close and open animations manually keyed, which looks pretty good, but I'm struggling to figure out how I can drive both from…
We are a small Indie Dev Team, currently looking for multiple artists with different skill sets experienced with Unity to work with us for three small-medium scope mobile projects. If you have experience with more than one of these areas then that is awesome too! The positions are: UI Artist 3d Animator 3d Modeller/Texture…
Looking for feedback for some creature animation pieces. They are for my uni showreel class, unfortunately I've never done creature animation before until these 2, so I'm really looking for any feedback for how the creatures feel, and how they act and.... everything ... really. This is the Wolf animation which is slightly…
Hi all! I've just completed a set of tutorials covering the creation of a character rig using CAT (Character Animation Toolkit) for use as a SkeletalMesh in UDK. This set of videos takes you thru the entire workflow of creating a rig for a custom character, skinning, animating, and getting it into UDK as a functioning…
Why does the programmer need all the animations in one file? The fact that the unity documentation suggests this is a good way to work (I have read this myself) is astounding imo. If you're working on a large scale game with more than one animator that is just completely unworkable. If it must be compiled into one…
Jagex Ltd, developer and publisher of online games, seeks a highly creative, enthusiastic and energetic Animator to join our Graphics team. This role will be to support the Graphics team in the animation of game assets for FunOrb, our new online gaming Arcade. The successful candidate will have experience animating 2D and…
Do you enjoy making complex things work easier and look cooler? TBA is an innovative software company focusing on simulation of container terminals in ports all over the world. Our clients use our advice and software products to make their terminal operations run more efficiently. In recent years, we see a substantial…
Ok, so this is what has been stalling the re-redesign of my website. Figured I'd pimp all of this. The animation is just for amusement, as it was a class assignment. The various specifications and requirements will be outlined later on in the post but for now, here are the links to the short animation (40 seconds): Windows…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
Hi folks, So I have a character with a looping idle animation within Maya, but in Marmoset is doesn't loop. It does only seem to loop when i enlarge the timeline length with a big proportion, but the problem is that it will reach the end of the timeline anyway and from that point on wont combine with the beginning, so…