yeah I find it helps me to break it down into tasks - even small ones. That way you feel you have made some progress every time you work on it. For example if Im busy making a character at home I might break it down like this. 1 Make basemesh for body and head. 2 Sculpt basic anatomy 3 Create eyes and sculpt head for them…
Hi all! I was inspired by this video on Arc System Works stuff on Guilty Gear Xrd and how they created a 2d look in 3d( https://www.youtube.com/watch?v=kZsboyfs-L4) and decided I wanted to learn about that, using a character from one of my favorite movies, Kiki from Kiki's Delivery Service! This is my first time trying to…
Some crits if you want em: The beginning splash with your name and contact info can be shorter. Go ahead and make that email address a big larger too. The first shot with the spinning kick, it looks like the blue guy is a little too slow in his aerial spin. It should be more snappy, maybe put more emphasis on his…
Hi! So this weird balding spot surged on the side of mesh today when I tried to make it furry, right away as I was combing it there was this stubborn patch that didn't really move much. It's the only one and it doesn't appear on the other side of the head (that has the same geo) I tried: * cleaning the mesh * optimising *…
Hi, I'm looking for a 3D artist skilled in 3D character art to help us on a little mod project on our own modified engine. We're just a small group of people working together who have decided to find a 3D artist as we are not suited for this task (we're programmers.) We need to create heads of white, asian, black with a…
Hello, Polycount members =) . I'm new on this forum. I'm having a hard time capturing features and anatomical characteristics of a head (I don't have any artistic background) . I'm building a Rammstein group member, Paul Landers. If smb could give me pointers and perspective on what to change, add or smth that could help…
Hello, I'm looking for an experienced artist, who uses Maya. I have a stylized high poly body and need someone to make a head model in Overwatch style, then retopo the whole character, it's very important to have clean topology especially on face because it will be animated. You may also need to do some UV and texturing…
Gawd...think I've finally knocked my concept on the head Spiffy li'l plugin tho, kept me engaged in the process at the very least also helped that the photo sourced box projected textures, were straightforward iterating as well as rolling your own plus for those interested in shader effects Holographic reflex sight…
As you havent give any specifics on what kind of stylize head and I cant really tell if it male of female I have to assume few things and use my observations Most sterilizations that i have seen are based on babies or little kids anatomy due to their cute proportions so my suggestion for you is to lower eyes below mid line…
The model suffers from the same problems that other 'first hipoly-head model' thread did. It needs corrections, not yet more details. Bad references = bad model. The sketch tells you were to place the lips, nostrils and general dimensions to go with, but you can't see from it how lips usually should look, or cheecks,…